Most think of games today as encouraging violence or addiction amongst their players. However, there is a growing trend in the game industry towards the development of games that encourage a more contemplative, reflective form of game play. This presentation looks at the possibility of games becoming the modern form of meditation. Games are already being used to help patients deal with the adverse effects of chemotherapy brain injuries, posttraumatic stress disorder (PTSD), stress, and depression. Games have been found to be successful as a way of enhancing cognitive functions through trends in what is called “neurogaming.” There are games for the body and mind, so why not the soul? This presentation will explore how games can be used to help encourage a more mindful state, and look at examples of games from the past, present, and future that fall under this category.

Wanda Gregory

University of Washington

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